The Jolt Mine is a deployable proximity trap that stuns anything that walks into its trigger radius. In general, players use it as a control tool rather than a damage tool. It does not deal direct damage. Instead, it temporarily disables enemies, giving you time to reposition, escape, or finish a fight safely.
The mine can be placed on almost any surface, including floors, walls, and some environmental objects. Once triggered, it pops up and releases a stun effect in a five-meter radius.
Because it is classified as a Quick Use item, most players keep it in their utility slot and deploy it quickly during encounters.
In practice, the Jolt Mine activates when an enemy enters its proximity range. After triggering, it stuns all targets within the radius.
The stun duration depends on what triggers it:
ARC units are stunned for about 10 seconds
Human Raiders are stunned for about 4 seconds
This difference matters a lot. Against ARC enemies, the Jolt Mine is a strong control tool. Against other players, it is more of a short interruption.
Once placed, the mine stays active until triggered, disarmed, or destroyed. Most players treat it as a temporary area denial tool rather than a long-term trap.
Yes. One important detail many new players miss is that the Jolt Mine can be disarmed and recovered.
If you or another player carefully interacts with it before it triggers, the mine can be picked back up. In general, experienced players will recover their own mines if a fight moves elsewhere or if the placement no longer makes sense.
This also means enemies can disarm your mine if they notice it in time. Because of that, placement matters more than raw stats.
Most players use Jolt Mines in three common situations:
Covering a retreat
Controlling choke points
Delaying aggressive ARC units
The mine is rarely used in open areas. In general, it performs best in narrow corridors, stairways, doorways, and loot rooms where enemies are forced to pass through predictable paths.
Because the stun does not last long on Raiders, players usually combine it with other actions like repositioning, reloading, or throwing another utility item.
Against ARC enemies, the Jolt Mine is usually more effective than against players.
A 10-second stun is long enough to:
Break contact
Reload and heal
Focus fire on weak points
Bypass dangerous patrols
Most players use it as a safety tool rather than a kill setup. It is especially helpful against fast or aggressive ARC units that rush players or guard loot-heavy areas.
In general, if you are struggling with ARC pressure, carrying one or two Jolt Mines can make encounters more manageable.
In PvP situations, the Jolt Mine is more situational.
A 4-second stun sounds strong, but in practice:
Skilled players may trigger it intentionally to bait a response
Teammates can still fight back
Poor placement makes it easy to avoid
Most players do not rely on Jolt Mines as their main PvP tool. Instead, they use it to:
Interrupt pushes
Force enemies to reposition
Create confusion during multi-team fights
It works best when combined with sound cues, corners, or vertical angles.
To craft a Jolt Mine, you need to meet a few requirements.
First, you must have learned the Jolt Mine Blueprint. Without the blueprint, crafting is not possible.
Once unlocked, crafting requires:
1× Electrical Components
1× Battery
Access to Explosives Station Level 2
The crafting result is one Jolt Mine. Because the stack size is limited to three and the weight is low, most players carry one or two rather than a full stack.
Some players look up information about ARC Raiders blueprints for sale at U4N marketplace, usually when trying to understand blueprint availability, but in general, most progression comes naturally through gameplay and vendors like Apollo.
The Jolt Mine blueprint is sold by Apollo.
Most players unlock it after progressing far enough to justify crafting utility items regularly. Early-game players often skip it, focusing instead on weapons and armor.
In general, once you start facing tougher ARC zones, the blueprint becomes more useful.
For most players, the answer is yes—but not in large quantities.
Pros:
Strong control against ARC enemies
Low weight
Reusable if recovered
Useful for defensive play
Cons:
Limited PvP impact
Requires careful placement
Can be disarmed
Usually, players who prefer cautious or tactical playstyles get more value from it than aggressive rush players.
If you recycle a Jolt Mine, you get:
1× Battery
If you salvage it, you get:
2× Plastic Parts
1× Battery
Most players salvage rather than recycle, especially if they are short on crafting materials. Because batteries are valuable, the mine is never a total loss.
Based on typical player behavior, these are the most common mistakes:
Placing mines in open areas
Expecting long stuns on Raiders
Forgetting to recover unused mines
Using them too late in a fight
In general, the Jolt Mine works best when planned ahead, not thrown down in panic.
The Jolt Mine is not flashy, and it does not win fights on its own. In practice, it is a tool for control, safety, and decision-making.
Most experienced players treat it as:
A defensive backup
A way to manage ARC pressure
A tool to shape enemy movement
If you use it with realistic expectations and smart placement, it usually pays for itself over time.
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