The mapping system in Path of Exile 2 will remain a core part of the endgame, but Grinding Gear Games (GGG) has confirmed that it will feature significant improvements and refinements compared to PoE 1. While many elements will be familiar—such as farming maps, modifying them with currency, and progressing through an Atlas—GGG is revamping the system to make it more engaging, less RNG-heavy, and more rewarding.
Just like in PoE 1, mapping will revolve around the Atlas of Worlds, an expansive system where players unlock and progress through different maps. Expected changes include:
✅ New map layouts, bosses, and mechanics—GGG is overhauling maps to feel more dynamic and varied.
✅ A reworked Atlas progression system—while details are limited, it may involve less RNG and more deterministic progression.
✅ Potentially more structured map drops, making it easier to sustain maps without relying on trade.
The Atlas tree, which allows for customization of mapping mechanics, is likely to return in some form but may be refined to allow for better long-term planning and build variety.
Like in PoE 1, players will likely be able to modify maps using currency items like Alchemy Orbs, Sextants, and Scarabs, but GGG may introduce:
If PoE 2 balances its mapping economy better, players could have more control over how they engage with maps, rather than being forced into specific farming strategies.
One major complaint about PoE 1’s maps is that many of them feel static and repetitive. In poe 2 items, maps could become more dynamic with:
✅ More randomized map layouts, making each run feel different.
✅ Improved enemy AI and boss fights, making encounters more skill-based.
✅ New map mechanics that require different strategies and engagement.
GGG has already shown that PoE 2 will feature better monster behaviors and more cinematic fights, so these improvements will likely extend to map bosses and encounters as well.
While GGG hasn’t revealed the full extent of mapping changes, they have hinted at:
GGG’s focus is on making mapping more engaging for all playstyles, whether you prefer boss rushing, clearing packs, or farming league mechanics.
Since PoE 1 and 2 will have separate economies and progression, it’s unclear if mechanics like:
...will return in PoE 2, or if they will be replaced by new systems. However, GGG has confirmed that the general concept of mapping will remain, just with significant improvements.
Compared to PoE 1, Path of Exile 2’s mapping system will likely have:
✅ A reworked Atlas with better progression.
✅ More map variety, dynamic layouts, and engaging mechanics.
✅ Less reliance on extreme RNG for map sustain and rewards.
✅ More skill-based fights and improved AI for map bosses.
If GGG executes these changes well, mapping in cheap poe 2 currency could feel less grindy, more rewarding, and more engaging than ever before.
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